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inclusion trhough sport

Training course on Physical education and sport for democracy and human rights (SPORT). Module A

  • Organisation: European Institution - Pestalozzi Programme of the Council of Europe in cooperation with the Enlarged Partial Agreement on Sport (EPAS) of the Council of Europe.
  • Theme: Inclusion and integration through sport
  • When: Oct 2014
  • Scope: European project, 29 education professionals from over 20 countries participate

Funding: Council of Europe

Brief description of the initiative (aim and activities): A trainer training course to empower education professionals and improve their transversal attitude skills and knowledge in the field of Physical education in order for sport to have beneficial outcomes and contribute to the individual’s whole personal development.
The module was divided in 4 days – 4 steps: Starting line, Move to learn, Learn to move and Ready, set, go! These steps included possible answers to questions: why, what for, from whom, how in setting the context of PE and Sport for HR and Democracy today.

Target: Education professionals and in particular sport and PE teachers.

Main results: Issues like the importance of PE and sport in the context of democracy and human rights, its specific content, challenges and resistances, as well as suggestions on how to overcome these, how to promote change in the field of PE and sport were among the outcomes of the training course.

Factors of success: Existing platform for collaborative work and the Community of Practice of the Pestalozzi Programme + important cascading effect through the adoption of the train the trainer approach + Preparatory work to adjust the programme to the participants’ expectation and need + Concrete tool and methods proposed to participants (who were for example introduced to the following acronym CHANGE IT, a tool that can be used to help modify an activity or game to meet physical educator’s particular objectives and students’ needs: 1. Coaching style — e.g. demonstrations, or use of questions, role models and verbal instructions, 2. How to score or win, 3. Area — e.g. size, shape or surface of the playing environment, 4. Number of participants involved in the activity, 5. Game rules — e.g. number of bounces or passes, 6. Equipment — e.g. Vary balls (size, weight, color, texture, number) bats/racquets, Size and height of goal/target, 7. Inclusion — e.g. everyone has to touch the ball before the team can score, 8. Time — e.g. ‘How many … in 30 seconds?’)

Barriers overcome: -


EOSE – European Observatoire of Sport and Employment

A new wave for the sport and active leisure sector

Ensuring the right skills in the right place

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